Unter dem Titel Tomb Raider [ˈtuːmˌɹeɪdə] (engl. f.: Grabräuber) entstand seit eine Reihe von Computerspielen aus dem Genre der Action-Adventures. Das Tomb Raider-Franchise macht den Anfang, die Lara Croft-Games sind weiter unten aufgelistet. Tomb Raider - Die Chronik Shadow of the Tomb Raider. Der letzte Teil der Trilogie (Tomb Raider & Rise of the Tomb Raider), indem man laut Entwickler miterlebt, wie Lara Lara Croft: Relic Run Lara Croft Go. Tomb Raider, auch bekannt als Lara Croft: Tomb Raider zwischen und , ist ein Medien-Franchise, das aus einer Action-Adventure-Videospielserie des britischen Spieleherstellers Core Design hervorgegangen ist.
Lara CroftLara Croft: Tomb Raider – Legend - Kostenloser Versand ab 29€. Jetzt bei parkavelimoco.com bestellen! Shadow of the Tomb Raider - [PC]. Square Enix. 4,5 von 5. Tomb Raider und kein Ende: Seit 16 Jahren klettert und kämpft sich Archäologin Lara Croft durch die Welt. Diese Galerie zeigt alle Spiele der. Wie haben sich Lara Croft und die Tomb-Raider-Spiele im Laufe der Jahre Das Warten hat ein Ende: Auf dem PC erleben Sie „Rise of the Tomb Raider“ in.
Lara Croft Spiele It's The Same VideoTomb Raider (PS1 classic PSN/PS3) #75 LongPlay HD
Malta Gaming Lara Croft Spiele (MGA) lizensiert Lara Croft Spiele reguliert. - Beliebte GalerienDirekt zum Inhalt.
Spielen Lara Croft Spiele zu Lara Croft Spiele - NavigationsmenüAlle Kundenbilder anzeigen. Wird oft zusammen gekauft. Kommentare 0. Tomb Raider.
Das Spiel kommt mit sehr vielen Rätseln und Sammelitems daher. Er hilft unserer Heldin dabei, Xolotol wieder einzukerkern. Die Heldin und ihre Gefährten wehren sich dabei sowohl gegen die Elemente der Wüste, bahnen sich ihren Weg durch alte Grabanlagen und kämpfen gegen legendäre Götter, sowie Kreaturen aus der Mythologie.
Lara muss dabei die Fragmente von Osiris einsammeln, um Set aufzuhalten und die gesamte Menschheit vor der Versklavung zu bewahren.
Renne, schwinge, fahre und hechte dir deinen Weg durch herausfordernde Gebiete, wie Tempel im Dschungel und Ruinen im Wüstensand.
Wechsle mit Parcours-Bewegungen nahtlos zwischen intuitivem Kampf, schnellen Fahrzeugen und epischen Bosskämpfen, dem kultigen T-Rex inklusive, um Hinweise und Reliquien zu sammeln.
Über Rätsel gilt es zu lösen. Das Spiel wurde mehrfach als App des Jahres ausgezeichnet. Plattformen: iOS 7. Direkt zum Inhalt.
This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. First of all, I'd like to thank him for doing an amazing job at recreating what we all loved to play in the childhood.
Models and textures are also just as great but I'm afraid due to Source's but mostly mine limitations, I weren't able to reflect their actual quality.
This model was ported for purpose of giving more publicity and recognition of this great game project. I hope at some point we will see more of it in the near future.
Even though it's not perfect and I'd probably get a hammer thrown with the speed of mph right at my stupid face for how much I fff So let's get to the contents, shall we?
If you have a potato PC, I also included a simplified variation of them without envmap and standard vertex count. Note 2: If you want to have a biped simple rig, download Auto Rigger from the workshop.
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Lara's notched up her third adventure. Tomb Raider III is here and it's Which should please the mathematicians no end. It's several years since the first episode introduced Ms Croft to a slavering, slack-jawed gaming populace, and if truth be told not that much has changed since then.
Not miles behind, but a fair distance from the likes of Half-Life or the upcoming Galleon. A couple of years ago the PSX was where it was at: it had smooth and sophisticated 30 that put PCs of the day to shame.
Now it's switcheroo. With outstandingly fast systems on sale at absurdly low prices, the PC games of today rock bells; and they look better than N64 titles.
PlayStation games seem increasingly samey, all melding into one technically antiquarian whole, just as Megadrive games did before them.
But if you want to make any money, writing games for the Sony platform is a must. Therefore, the programmers on Tomb Raider III had to ensure that every level, every enemy animation, every AI routine could squeeze inside the PlayStation's limited mind as well as the PC's superior one.
Which is why this game isn't state-of-the-art. So it's not going to blow your socks off. Well boo bleedin' hoo.
It's still a good game. The other advantage, of course, is that you don't need a PC fresh off the shelf to run it - a P with a 3D card should handle things nicely.
Which is music to the ears of thousands of low-spec gamers. Decent lighting effects, weather, a rounder backside for Lara Which is no mean feat.
There are cracks in the fagade for example, the opening Indian jungle section feels disappointingly boxy and contrived , but on the whole there's far more scope and variety of levels than before.
The Nevada desert looks like the Nevada desert actually it looks more like Utah or Arizona, but let's not fall out over State lines ; Antarctica is a pile-up of blizzards and icebergs; and the London Underground section is surprisingly authentic right down to the ever-present threat of violence.
The stages are larger than before too, and are packed with more hidden areas, architectural red herrings and ugly surprises than ever before.
We'll admit this all comes as a bit of a surprise. When we heard Tomb Raider III ms being fashioned by a different team to the people responsible for the first two games, we were An early visit to Core Design's offices in Derby didn't shed much light on things either - Lara's world was still being 'built', and much of what we saw consisted of our heroine scampering around a world of textureless cubes and triangles.
The most significant thing about Tomb Raider III, it seemed, were the new costumes and the way Lara's ponytail swayed in the wind.
But we wuz wrong. The new team have clearly worked their arses off despite a tightening deadline, and have bettered the first two games as a result - an almost superhuman achievement when you consider how cleveriy designed they were.
Lara's new team should clip this paragraph out, blow it up to per cent on the office photocopier, pin it on the wall and use it as ammunition when negotiating a pay rise.
Or some time off. Or some cake. Level design aside, there are other pleasant surprises: the savegame system, for instance. Yes, it's deathly dull on paper, but it makes a big difference to the way the game plays, so it's worth discussion.
For a bit. In Tomb Raider you had to save your position at special 'save points'. This was a pain in the arse because there weren't enough of them; you often found yourself having to go back and cover acres of infuriatingly tricky terrain each time you messed up.
This was also a pain in the arse, because the temptation to save your position after every single jump was too great, and detracted from both the game's difficulty level and your sense of involvement.
For Tomb Raider III they've got it just right you collect savegame 'crystals' which can be used at any time during the game, but since they're limited in number you need to ration them carefully.
Result: the right balance between tension and playability. Finally, of course, there's Lara herself. She's got new costumes a different one for each stage this time.
She's got new moves including a vaguely pornographic down-on-all-fours crawling motion. She makes more attractive groaning noises. She drives more vehicles kayaks and quad bikes.
She dies in more hideous ways. And her ponytail sways in the wind. That makes her a more valid superstar than, say, Sandra Bullock.
Lara deserves the box office. We still love her. We're sure we shouldn't, but we do. His bones were old and his hands were shaky, but as ever Jeeves focused his concentration and the tray remained steady - steady enough to prevent the china teacup from rattling in its saucer and the lid of the metallic teapot from clattering against the rim.
Jeeves had been in the service of the Croft family for more than 50 years. Always steady, always silent. Jeeves never smiled nor frowned.
He simply performed his duties with solemn grace, reliably invisible and inaudible. The ideal butler, reasoned Jeeves, must glide from task to task like a ghost without ever drawing attention to himself.
And this he did. Today was Jeeves' seventy-fifth birthday. He hadn't mentioned it himself, of course, but Lara knew the date - December the fifteenth.
At the turn of the year she had circled it in her travelogue-cum-diary and contemplated a suitable gift. After weeks of fruitless speculation, it came to her Jeeves was a lonely old goat.
His wife had died in and he had never remarried. Perhaps Lara could do something to cheer him up. Jeeves dutifully floated closer, his eyes fixed on the tray.
He didn't notice as Lara slid to her knees. The fire crackled. The room was warm. The lid of the silver teapot began to rattle like rain on a tin roof.View mobile website. Knight Archived from the original on 28 October Lara Croft-Games Nummern oder Untertitel in ihrem Spieltitel aufweisen können, ist nicht immer klar wann welches Spiel erschienen ist. Tomb Raider, auch bekannt als Lara Croft: Tomb Raider zwischen und , ist ein Medien-Franchise, das aus einer Action-Adventure-Videospielserie des britischen Spieleherstellers Core Design hervorgegangen ist. Unter dem Titel Tomb Raider [ˈtuːmˌɹeɪdə] (engl. f.: Grabräuber) entstand seit eine Reihe von Computerspielen aus dem Genre der Action-Adventures. Renne, schwinge, fahre und springe als Lara Croft durch wunderschöne und gefährliche Umgebungen, entdecke uralte Relikte und enthülle die Wahrheit hinter. Tomb Raider und kein Ende: Seit 16 Jahren klettert und kämpft sich Archäologin Lara Croft durch die Welt. Diese Galerie zeigt alle Spiele der.