The ALCHEMIST Class offers a new full class to your players that cross the Any chance of the Alchemist Class spell list being updated with spells found in. The Echelon Reference Series spells line presents a PDF for each spell list and spell level of that list, with a compendium to follow. The individual PDFs contain. archetypal research paths: Explosives, Biomimetics, Herbalism, and Engineering as well as two brand new spells that are unique to the alchemist spell list.
Role Master - Alchemy Companion - ICEIt was a beautiful clear night when suddenly the stars vanished. The Magic Alchemist and his little cat Precious face their biggest challenge! Will you help them. Find what's lost spell: something to say while I'm looking for my misplaced keys or Alchemy Symbols and Their Meanings - The Extended List of Alchemical. An investigator uses the alchemist formula list to determine the extracts If a spell normally has a costly material component, that component is.
Alchemist Spell List Alchemist 5e VideoPathfinder Top 5 Uses for Alchemy Alchemist Spell List. Alchemist spells prepared as extracts or cast as cantrips can be used in one of up to three ways, called a "method". These methods are drink, smear, and throw. Drink. Spells with the drink method are cast when the extract is consumed by a creature, and target the creature who consumes it. Such an extract can be mixed into food or drink without changing its effectiveness, but if mixed into a . Alchemist Spells No Sort | Sort by School. F This spell has a focus component not normally included in a spell component pouch. M This spell has a material component not normally included in a spell component pouch. R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. Alchemist Spell List. Level 1: one cantrip and one first level spell from each school Level 3: one second level spell from each school Level 5: one third level spell from each school Level 7: one fourth level spell from each school Level 9: one fifth level spell from each school. Preparing a new list of alchemist spells requires time spent reviewing notes and mixing components: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Intelligence is your spellcasting ability for your alchemist spells, since you learn your spells through patient study and copious note-taking. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Alchemist Spells. Artificer Level. Alchemist Spells. 3rd. Healing Word, Ray of Sickness. 5th. Flaming Sphere, Melf's Acid Arrow. 9th. Alchemist Spell List. Alchemist spells prepared as extracts or cast as cantrips can be used in one of up to three ways, called a "method". These methods are drink, smear, and throw. Drink. Spells with the drink method are cast when the extract is consumed by a creature, and target the creature who consumes it. Such an extract can be mixed into food or drink without changing its effectiveness, but if mixed into a potion or another extract, both become inert (or explode or have other strange. List of Alchemist Spells Mixtures Edit. Mixtures are explosive concoctions that must be created first by casting their corresponding spell, then Potions Edit. Alchemists are primarily defined by their ability to create potions and other consumable items that have a Direct Damage Spells Edit. 1st-Level Alchemist Formulae; Formula Name Comp. Description Source; Adhesive Spittle Spit a tanglefoot bag at a creature.: PZO Abjuring Step You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. You gain resistance to poison damage and advantage on saving throws to avoid the poisoned condition. Vomit Swarm. Cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. All spell components must be provided when the extract Slotking prepared, after which the spell is ready to Lotto 6aus49 Germany cast at any time. Drink Spells with the drink method are cast when the extract is consumed by a creature, and target the creature who consumes it. This is just like copying a new spell into your Formulaebook, but faster and easier, since you understand your own notation and already know how to brew the extract. If you choose a cleric domanin you are limited to choose one of the two bonus spells Wetter Malta 14 Tage that domain at each level. Free Swim : As freedom of movementbut only allowing a creature to move freely underwater Gaseous Form Y : Subject becomes insubstantial and can fly slowly. The cost represents material components you expend as you experiment with the formula to master it, as well as the fine inks you need to record it. This arm can have any aesthetic form you choose octopus tentacle, chimpanzee arm, spider leg, etc. Super Enalotto take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Eroding Mist. At 3rd level, you choose a focus of study from Wm Alle Gruppen Bombardier, Healer, Mutagenic, Max Bet Slot Bonus Poisoner, detailed below. Where can i find a list of Alchemist spells by level? There appears to be a button to see spells for other levels on the character editor screen, but when I click on it. The ALCHEMIST Class offers a new full class to your players that cross the Any chance of the Alchemist Class spell list being updated with spells found in. The Echelon Reference Series spells line presents a PDF for each spell list and spell level of that list, with a compendium to follow. The individual PDFs contain. archetypal research paths: Explosives, Biomimetics, Herbalism, and Engineering as well as two brand new spells that are unique to the alchemist spell list.
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FandomShop DC Trivia GalaxyQuest. Unstable Mixture. Volatile Mixture. Explosive Mixture. Fulminant Mixture.
Detonating Mixture. Meteoric Mixture. Kinetic Mixture. Freezing Mixture. Acidic Mixture. PR Caustic Mixture. Corroding Mixture.
Corrosive Mixture. Acerbic Mixture. Virulent Mixture. Septic Mixture. Klik'Anon Cocktail. Beginning at level 14, your Charisma is increased by 2, to a maximum of Your proficiency bonus in the performance skill is doubled.
In addition, you can add your Dexterity and Charisma modifiers to all Performance checks when crafting potions. Pact of the Chain: If you choose this pact, in addition to being able to cast a familiar as a ritual, as an attack action, you can magically teleport one potion into the possession of your familiar.
Doing so requires a bonus action. This can only be done up to a number of times per long rest equal to your charisma modifier.
Your familiar may use an attack action to throw the potion. All of your potions can be carried in this extradimensional space.
When one is destroyed, another one you choose magically appears from your extradimensional space. If you use the attack action during your turn, you can throw one extra potion per round, until all your potions are used.
Pact of the Tome: You can craft spells from your tome into a potion as a ritual. You can do so up a number of times per long rest equal to your charisma modifier.
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Delay Bomb. Instead of immediately affecting the target, you can cause the bomb to explode on your turn in a later round, up to 10 rounds later.
Mind Bomb. You can choose to have your bombs inflict psychic damage instead of the standard types of damage your bombs can inflict. Snare Bomb.
In addition to doing damage, you can cause your bomb to force the target to make a Strength saving throw or be restrained until it is freed by another character using their action to free it, or until it succeeds in a Strength check.
A snare bomb does not affect formless creatures, or those capable of incorporeal movement. You can use this feature three times, regaining all spent uses after a short or long rest.
In the end, your studies lead to the perfection of destruction. Starting at 14th level, you gain the ability to create the ultimate explosive.
As an action, you can expend a spell slot to craft and throw an emperor bomb. When thrown, this bomb has a short range of 40 feet and a long range of feet.
All creatures within a foot radius of the bomb must make a Dexterity saving throw. On a failure, the target is stunned until the end of its next turn and takes 4d6 damage per level of the spell slot expended to craft this bomb.
On a successful save, the target takes half damage and is not stunned. You can choose for the emperor bomb to deal acid, fire, lightning, or poison damage.
Finally, you can use any number of bomb-related discoveries you possess on the Emperor Bomb, unless one discovery contradicts another. The study of knowledge itself, the nature of what is known and knowable, is an important part of the alchemical tradition.
Some hold that the concept of transforming lead to gold is a metaphor for the development of mind. While alchemists do literally transform lead to gold so as to make money, many also pursue loftier goals through meditation and self-awareness.
At 2nd level, your mindfulness allows you focus all your attention on a certain subject, for good or ill. You can, as a bonus action , enter an enlightened state in which you gain advantage on all checks and saving throws made with one of your mental ability scores Intelligence , Wisdom or Charisma , as well as resistance to psychic damage.
However, this hyperfocus comes at a cost, as you suffer from disadvantage on all checks and saving throws made with a different mental ability score Intelligence , Wisdom , or Charisma.
You choose the ability scores which are affected by this ability each time you enter the state. You remain in this enlightened state for 1 minute, unless you choose to end it early as an action.
At 6th and 10th levels, your studies of the science of illumination allow you to discover secrets of the mind.
Additional Perceptions. When in your enlightened state, you gain advantage with all checks and saving throws made with two of your mental ability scores.
You can use this to cancel out the drawback of your enlightened state. Master of Minds. You can add dominate person to your alchemist spell list.
Psychic Gifts. You can add detect thoughts to your alchemist spell list. Quick Study. When in your enlightened state, you may take an action to temporarily gain proficiency with any tool, lasting until the enlightened state ends.
Your long climb towards universal knowledge is not over, but you have achieved such a height that the true summit is now visible to you. At 14th level, while in your enlightened state you gain temporary proficiency in all skills associated with your enlightened ability score, as well as proficiency with all saving throws including those in which you have disadvantage and immunity to being charmed.
Alchemists can enhance their own, often less-than robust physiques so as to rival their more muscular colleagues. Of course, nothing comes without a cost….
At 2nd level, on choosing this science, you learn how to brew a special, personalized potion, called a concoction, which enhances your physical abilities at the cost of slightly diminished mental capacities while it is active.
You can create a dose of your concoction at the end of a long rest, or as part of any downtime day activity.
The dose will remain viable for up to 10 days before it ceases to have any effect. Aura Sight. Battle Trance. Gain ferocity monster special ability, temporary hit points , and a morale bonus against mind-affecting effects.
Beast Shape I. You take the form and some of the powers of a Small or Medium animal. Enhances sense of smell and grants the caster the scent special ability.
Blood Scent. Gain scent ability against injured creatures. Blood Sentinel. Animate an animal sculpture to be your temporary familiar.
Bouncing Bomb Admixture. Target gains a burrow speed of Burst of Speed. You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Channel Vigor. You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.
Claim Identity. Countless Eyes. Cure Serious Wounds. Darkvision, Communal. As darkvision , but you may divide the duration among creatures touched.
Delay Poison, Communal. As delay poison , but you may divide the duration among creatures touched. Disable Construct. Draconic Reservoir. Elemental Aura.
Endure Elements, Communal. As endure elements , but you may divide the duration among creatures touched. Eruptive Postules.
Fey Form I. Assume the form of a Small or Medium fey creature. Fire Trail. Gaseous Form. Infuse Self. Assume the form of a native outsider. Lightning Lash Bomb Admixture.
Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface.
Marionette Possession. As magic jar , but limited to line of sight. Monstrous Physique I. Take the form and some of the powers of a Small or Medium monstrous humanoid.
Nauseating Trail. Creature leaves a trail of stinking cloud squares. Hides subject from divination , scrying.
Paragon Surge. Penumbral Disguise. Prehensile Pilfer. Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action.
Protection from Arrows, Communal. As protection from arrows , but you may divide the duration among creatures touched.
Protection from Energy. Rags to Riches. Remove Curse. Remove Disease. Resinous Skin. Resist Energy, Communal. As resist energy , but you may divide the duration among creatures touched.
Seek Thoughts. Spider Climb, Communal. As spider climb , but you may divide the duration among creatures touched. Temporary Graft.
Thorn Body. Undead Anatomy I. Take the form and some of the powers of a Small or Medium undead. Voluminous Vocabulary. Water Breathing. Absorbing Inhalation.
Inhale a gas removing it from the area without harm and use it as a breath weapon. Adjustable Polymorph. As alter self , but you can change the shape as a swift action.
Age Resistance. Air Walk. Arcane Eye. Assume Appearance, Greater. Beast Shape II. You take the form and some of the powers of a Tiny or Large animal.
Caustic Blood. Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in a foot line, in the direction of the opponent who inflicted the wound, dealing 1d6 points of acid damage per caster level maximum 15d6, Reflex half.Extend Potion. Target becomes panickedsickenedand Preise GlГјcksspirale. Turns you into a Large plant creature. Take the form and some of the powers of a Small or Medium vermin. Pick an alignment ; in your sight, creatures and items with that alignment emit a ghostly radiance.